Codec for Fmod Ex, http://www.fmod.org/

codec_libmod.dll
Ver. 0.9
by Andreas Argirakis 2008.
Visit http://andreas.blazer.nu for latest version
Built with libmodplug 0.8, http://modplug-xmms.sourceforge.net/

Plays the following formats (that FMOD doesn't):

MOD - Ultimate Soundtracker, Soundtracker 15, StarTrekker 4, Old Soundtracker
669 - UNIS 669, 669 Composer modules
AMF - Asylum / DSMI modules
AMS - Velvet Studio AMS 1.x modules
DBM - DigiBooster Pro modules
DMF - Delusion/XTracker Digital Music File
DSM - DSIK internal format modules
FAR - Farandole Composer modules (beta)
MDL - DigiTracker 1.x modules
MED - OctaMed modules
MTM - MultiTracker modules
OKT - OktaLyser modules
PTM - PolyTracker modules
STM - ScreamTracker II modules
ULT - UltraTracker modules
UMX - Music files from the game, "Unreal"
MT2 - MadTracker Ver. 2.0 Module
PSM - Protracker Studio Module Format



Usage: put codec_libmod.dll in the same directory as your fmod-dll.
To load the plugin in C/c++ code:
system->loadPlugin("codec_libmod.dll", 0, 0);


KNOWN ISSUES:
* libmod often thinks a lot of files are mod's when they in fact aren't
  and tries to play them. Load this plugin as the last one if you have
  lot of plugins otherwise it may try to play formats that your other
  plugins should play.

* I get some (seems to me) random "lockups" in my application where the
  sound loops one second for eternity. I haven't found any patterns what's
  causing it, if you do, please contact me.


If you find any bugs etc. contact me at andreas@blazer.nu